SlimmeGeit

Autocards

When you're outta cards - you win the game!

‘Autocards’ is een levendig voorbeeld van ‘Easy to learn, hard to master’. Het spel is zo intuïtief dat een uitleg bijna overbodig is. Door te starten met spelen, worden de regels vanzelf duidelijk.

The goal of the game is subtly woven into its name: ‘Autocards’ is readable as ‘out of cards’, meaning: to get rid of your cards. Once you have no cards left, you win.

All players receive a certain number of cards. Depending on the number of players, there is also a stack of cards for each player.

The player whose turn it is chooses a number of cards (1 to 5) with the same number to lay down. The next player (clockwise) must attempt to play cards of a higher value but with the same quantity. For example, if the first player lays down three 4s, the next player must play three cards of a higher value, such as three 6s or 10s. If unable to do so, the player must pass. This continues until no one can or wants to exceed. The last player to have played cards is now in turn.

These are the basic rules; further details can be found in the instructional video, coming soon.

Although the game seems simple at its core, it offers numerous strategic opportunities. A seeming advantage doesn't necessarily guarantee a player's victory.

Unlike my other games, such as ‘Vak!’, ‘Autocards’ is not my own creation. It was taught to me by Aaron Veldkamp of Solvid, who suggested developing this game as a standalone project. The game, originally called ‘Chinese Poker’, was played a few times for me to understand its appeal and identify areas for improvement. I then made various adjustments until I felt the game was better. The first change was the name, as the game has nothing to do with China or Poker.

Coming up with a new, fitting name was a challenge. I wanted a name that directly reflected the game's objective. ‘Autocards’ achieves that and even gives the game a theme, namely cars. Although I personally don't have much affinity for cars, someone like Leonardo da Vinci appeals to me more. The image that came to mind was schematic: lines, dots, scribbles, and components. From there, I started designing the game. The current design leans towards the development of the first car, with sepia toning.

Unlike my first game, ‘Vak!’, my intention is to release ‘Autocards’ internationally. While undoubtedly posing various challenges, such as shipping costs and increasing international recognition, I am determined to spread the enjoyment of ‘Autocards’ worldwide.

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